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New Map Rotation
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Lewi
Ex-(Cebt) Member


Joined: 16 Nov 2006
Posts: 1011
Location: =================>

PostPosted: Sat Jun 21, 2008 6:16 pm    Post subject: Reply with quote

Nah it does work quite well.

From what i can remember from the games i played on it x3
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Psycho Romeo
(Cebt) Member


Joined: 14 May 2007
Posts: 2034
Location: U of SA

PostPosted: Mon Jun 23, 2008 5:05 am    Post subject: Reply with quote

It's a VERY nice map layout. It's soooo epic.
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Glunnator
(Cebt) Mystic


Joined: 18 Nov 2006
Posts: 3216
Location: A mystic is a mystic wherever he goes.

PostPosted: Mon Jun 23, 2008 9:55 am    Post subject: Reply with quote

/agree
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FXArch
(Cebt) Member


Joined: 13 Jun 2007
Posts: 3795
Location: (Cebt) <3

PostPosted: Tue Jun 24, 2008 7:31 am    Post subject: Reply with quote

Indeed it is but don't forget the bug I figured out on that map together with Uni in my MG days. It sucks to have to play a game only to figure out that the enemy moved to the out of map base.
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whitebear
(Cebt) Member


Joined: 07 Jun 2007
Posts: 1750
Location: Finland

PostPosted: Tue Jun 24, 2008 9:02 am    Post subject: Reply with quote

That map is too large to really figure it out?
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Psycho Romeo
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Joined: 14 May 2007
Posts: 2034
Location: U of SA

PostPosted: Wed Jun 25, 2008 6:40 am    Post subject: Reply with quote

Well you were sure fast to destroy that suggestion.
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FXArch
(Cebt) Member


Joined: 13 Jun 2007
Posts: 3795
Location: (Cebt) <3

PostPosted: Mon Mar 30, 2009 2:29 pm    Post subject: Reply with quote

Building a new map rotation:

We need two new map rotations. One for the Benmachine's Mod Server and one for Milking Grounds. Post here which maps you would like to be added to the map rotation and include which server you want the map to appear on.
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Namrorrim
(Cebt) Designated Spammer


Joined: 12 Feb 2007
Posts: 2221
Location: I is in your kitchen cooking ur foodz

PostPosted: Tue Mar 31, 2009 2:38 am    Post subject: Reply with quote

Benmach MUST have erm, that big outpost map, with the huge outside area, where Dretch md fights are teh epic. Y'ken?


Uhhm, then for stock trems. . . We need ancient remains 8D

Rofl, but seriously, We needs Mission1 on milking grounds ^^
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Glunnator
(Cebt) Mystic


Joined: 18 Nov 2006
Posts: 3216
Location: A mystic is a mystic wherever he goes.

PostPosted: Tue Mar 31, 2009 6:38 am    Post subject: Reply with quote

Namrorrim wrote:
Benmach MUST have erm, that big outpost map, with the huge outside area, where Dretch md fights are teh epic. Y'ken?

I ken. That's Outpost you're talking about =D

Also yes.
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Namrorrim
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Joined: 12 Feb 2007
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Location: I is in your kitchen cooking ur foodz

PostPosted: Tue Mar 31, 2009 12:23 pm    Post subject: Reply with quote

Hehe, my suggestions is made then, Outpost for benmach, and Mission1, for stock =3
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FXArch
(Cebt) Member


Joined: 13 Jun 2007
Posts: 3795
Location: (Cebt) <3

PostPosted: Tue Mar 31, 2009 3:44 pm    Post subject: Reply with quote

Outpost yay <3
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Namrorrim
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Joined: 12 Feb 2007
Posts: 2221
Location: I is in your kitchen cooking ur foodz

PostPosted: Tue Mar 31, 2009 5:34 pm    Post subject: Reply with quote

^^ You has some suggestions! :3
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FXArch
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Joined: 13 Jun 2007
Posts: 3795
Location: (Cebt) <3

PostPosted: Wed Apr 01, 2009 7:42 am    Post subject: Reply with quote

Fine my suggestions Razz

Stock:
- Procyon
- ATCS Zone Alpha
- Cleanser
- Groundsource
- Research Station Omega

Benmachine's Mod:
- Watah
- Outpost
- Human_tk
- Highrise
- Pushcannon
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Namrorrim
(Cebt) Designated Spammer


Joined: 12 Feb 2007
Posts: 2221
Location: I is in your kitchen cooking ur foodz

PostPosted: Wed Apr 01, 2009 3:34 pm    Post subject: Reply with quote

OMG HUMAN_TK! XD <3
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Eternal
(Cebt) Member (secretly mystic)


Joined: 17 Jun 2007
Posts: 2192
Location: The land of death, evil and marshmallow fluff.

PostPosted: Thu Apr 02, 2009 12:56 pm    Post subject: Reply with quote

Must have Niveus on stock. D= And you seriously like ATCSzA better than normal ATCS? How about that cool revamped ATCS?
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