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amtiesors
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Joined: 29 Dec 2007
Posts: 922
Location: Cowing around

PostPosted: Mon Aug 11, 2008 9:18 am    Post subject: Reply with quote

The whole thing was composed of... maybe 5 layers. Cloud layer, Foreground, Midground, Background, Sun, Sky. I think. Something like that. And i've worked on the car.swf thing. It's much better now. I'll export and try to upload here.

http://img84.imageshack.us/my.php?image=carjc9.swf

There. Arrow keys control movement. Space = Handbrake. Clear button clears trail.

I haven't made a reset button though, so if you lose yer car offscreen, you'll have to reload, for now. And try not to get stuck in the wall (its not coded properly - this is what i wanted some people to help me with yesterday when i asked on msn).
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Glunnator
(Cebt) Mystic


Joined: 18 Nov 2006
Posts: 3216
Location: A mystic is a mystic wherever he goes.

PostPosted: Mon Aug 11, 2008 5:18 pm    Post subject: Reply with quote

Background was good. Liked the sun/sky/cloud/mountains. Although the trees were leaning back to the 'Green cloud on a stick' style we all once drew. =p
's quite good, though.
About the cloud being 'sticky' it might be just WB noticing the low fps. 12? Yeah, that's default.


Car is very neat. nice job.


Oh, PS, White, thanks for my defence there.
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Psycho Romeo
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Joined: 14 May 2007
Posts: 2034
Location: U of SA

PostPosted: Tue Aug 12, 2008 1:41 am    Post subject: Reply with quote

You can't press left + up + brake at the same time. That's all I noticed.



I don't think it's a handbrake, I think it's just a break..
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amtiesors
Long-ish time forum member


Joined: 29 Dec 2007
Posts: 922
Location: Cowing around

PostPosted: Tue Aug 12, 2008 9:56 am    Post subject: Reply with quote

OK y'all. New version out now!:

http://img227.imageshack.us/my.php?image=carrj4.swf

Try driving into the edges of the stage. And, [hand]break (spacebar) stops the car, since if you press up/down AND spacebar, the arrow keys you pressed (up/down) wont accelerate the car.

Try pressing the blue bar on the left, while closed, and open.
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Glunnator
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Joined: 18 Nov 2006
Posts: 3216
Location: A mystic is a mystic wherever he goes.

PostPosted: Tue Aug 12, 2008 12:06 pm    Post subject: Reply with quote

...I don't get it...
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amtiesors
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PostPosted: Tue Aug 12, 2008 12:29 pm    Post subject: Reply with quote

Don't get what?
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Glunnator
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Joined: 18 Nov 2006
Posts: 3216
Location: A mystic is a mystic wherever he goes.

PostPosted: Tue Aug 12, 2008 1:33 pm    Post subject: Reply with quote

What the blue bar is supposed to do, and basically I dunno what the changes are compared to the last one, apart from the different background x3
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amtiesors
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Joined: 29 Dec 2007
Posts: 922
Location: Cowing around

PostPosted: Tue Aug 12, 2008 11:49 pm    Post subject: Reply with quote

The blue bar is going to hold buttons. It's a sorta menu or summin. But no buttons have been made yet.

I'm having trouble with changing backgrounds... I have 3 different backgrounds on 3 keyframes on a single layer, with the rest of my stuff (car/whatever,blue bar, etc) on other layers, with just frames to cover the 3 frames of background.

Thing works nicely when press my nextFrame(); button, but even just 1 prevFrame() button screws up the game completely. I lose all my stuff, 'cept for background and car. And also sometimes a new car pops up. So you get 2 cars. + extreme lag.

I dunno how to fix it without having more than 1 background.
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Glunnator
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Joined: 18 Nov 2006
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Location: A mystic is a mystic wherever he goes.

PostPosted: Wed Aug 13, 2008 9:02 am    Post subject: Reply with quote

Have you tried the goto command?
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amtiesors
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Location: Cowing around

PostPosted: Wed Aug 13, 2008 2:07 pm    Post subject: Reply with quote

I've changed the way i change the backgrounds. Now i have if statements controlling the scrolling through the backgrounds. See the thread in "Art" forum.
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whitebear
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Joined: 07 Jun 2007
Posts: 1750
Location: Finland

PostPosted: Wed Aug 13, 2008 5:16 pm    Post subject: Reply with quote

btw... noticed that the red wall in first one allow you to go in the wall by pressing down when they collide
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amtiesors
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Posts: 922
Location: Cowing around

PostPosted: Wed Aug 13, 2008 8:11 pm    Post subject: Reply with quote

Yeah. But that isnt the latest version, and it's been corrected. The latest version can be found in the first post in my thread in the Art forum. And if you find bugs, try taking screenshots and show them, as that would be far more helpful than just words, really.
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Psycho Romeo
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Joined: 14 May 2007
Posts: 2034
Location: U of SA

PostPosted: Thu Aug 14, 2008 2:48 am    Post subject: Reply with quote

My thread's been HIJACKED!
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whitebear
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Joined: 07 Jun 2007
Posts: 1750
Location: Finland

PostPosted: Thu Aug 14, 2008 5:12 am    Post subject: Reply with quote

Yes... Because your thread tittle was not unique enough.
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amtiesors
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Joined: 29 Dec 2007
Posts: 922
Location: Cowing around

PostPosted: Thu Aug 14, 2008 9:10 am    Post subject: Reply with quote

My freakin' menu bar is retarded beyond retardation.

When i click on ma button, it executes the code it has, but only does 1 line of it. Menubar_mc.stop(); doesn't do anything. However trace("x") does get executed. I don't freakin' know why it does that. I feel like takin' ma shotgun and shooting the freakin thing.
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