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whitebear (Cebt) Member
Joined: 07 Jun 2007 Posts: 1750 Location: Finland
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Posted: Mon Aug 18, 2008 4:04 pm Post subject: |
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I asked those questions if you would try to make some game where you need to capture some moving object with the trail but the object would remove the trail if it touches it.
at least it would be challenging. Then add more speed or objects and walls to make it harder _________________ <- free iPhone
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amtiesors Long-ish time forum member
Joined: 29 Dec 2007 Posts: 922 Location: Cowing around
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Posted: Tue Aug 19, 2008 3:20 pm Post subject: |
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I'm going with a color-trail/etc sort of approach. _________________ ZDHASINDAPINVSM<CAPOFJMASJAWFIHANPCIHNSPCHAIAHSAIPODJAP
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amtiesors Long-ish time forum member
Joined: 29 Dec 2007 Posts: 922 Location: Cowing around
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Posted: Tue Aug 19, 2008 10:15 pm Post subject: |
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New version of PaintTrail, the name i've come up with for this game right now. Any suggestions for a better name will be considered.
Level 6 in Story mode, the one after the 'bridge' has a wrong starting point for the car, and the levels after that are blank, up to level 10. Going on the next button after level 10 takes you to the freedom mode. None of these are bugs, so far.
Don't forget to check out the credits page. _________________ ZDHASINDAPINVSM<CAPOFJMASJAWFIHANPCIHNSPCHAIAHSAIPODJAP
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whitebear (Cebt) Member
Joined: 07 Jun 2007 Posts: 1750 Location: Finland
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Posted: Wed Aug 20, 2008 6:19 am Post subject: |
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You should try to make speed or shortness of the path to give score. also check your collisions.... they are very poor. _________________ <- free iPhone
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amtiesors Long-ish time forum member
Joined: 29 Dec 2007 Posts: 922 Location: Cowing around
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Posted: Wed Aug 20, 2008 8:54 am Post subject: |
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You mean with the blue/green target thing? That you can get out of it by rotating? Well, it doesn't unbalance the game, and neither does it really affect the game negatively in any way.
And since this is sort of a drawing game, i thought having a timer/counter sort of thing would be inadequate.
I'm not sure whether putting upgrades in would work either. If i were to put upgrades in, what would they be? And what would they do? Etc. _________________ ZDHASINDAPINVSM<CAPOFJMASJAWFIHANPCIHNSPCHAIAHSAIPODJAP
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whitebear (Cebt) Member
Joined: 07 Jun 2007 Posts: 1750 Location: Finland
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Posted: Wed Aug 20, 2008 6:45 pm Post subject: |
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upgrades? well one could be having bunch of old hags to run over. _________________ <- free iPhone
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amtiesors Long-ish time forum member
Joined: 29 Dec 2007 Posts: 922 Location: Cowing around
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Posted: Wed Aug 20, 2008 10:08 pm Post subject: |
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I don't think i will though. It just seems akward for a drawing game. _________________ ZDHASINDAPINVSM<CAPOFJMASJAWFIHANPCIHNSPCHAIAHSAIPODJAP
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amtiesors Long-ish time forum member
Joined: 29 Dec 2007 Posts: 922 Location: Cowing around
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Posted: Sun Aug 24, 2008 4:03 pm Post subject: |
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Updated. Loads of better graphics (than before). _________________ ZDHASINDAPINVSM<CAPOFJMASJAWFIHANPCIHNSPCHAIAHSAIPODJAP
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Eternal (Cebt) Member (secretly mystic)
Joined: 17 Jun 2007 Posts: 2192 Location: The land of death, evil and marshmallow fluff.
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Posted: Sun Aug 24, 2008 4:36 pm Post subject: |
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Too easy! I demand secret passages through trees. _________________
"Glory is eternal." - The Immortal, Starcraft II |
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FXArch (Cebt) Member
Joined: 13 Jun 2007 Posts: 3795 Location: (Cebt) <3
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Posted: Mon Aug 25, 2008 12:25 pm Post subject: |
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Or epic landmines under the trees =3 _________________
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Eternal (Cebt) Member (secretly mystic)
Joined: 17 Jun 2007 Posts: 2192 Location: The land of death, evil and marshmallow fluff.
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Posted: Mon Aug 25, 2008 9:06 pm Post subject: |
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That's a good idea too. =o _________________
"Glory is eternal." - The Immortal, Starcraft II |
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whitebear (Cebt) Member
Joined: 07 Jun 2007 Posts: 1750 Location: Finland
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Posted: Tue Aug 26, 2008 5:09 am Post subject: |
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Nukes in demand! _________________ <- free iPhone
<- an egg. |
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amtiesors Long-ish time forum member
Joined: 29 Dec 2007 Posts: 922 Location: Cowing around
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Posted: Tue Aug 26, 2008 1:08 pm Post subject: |
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How about... The GG Bomb! _________________ ZDHASINDAPINVSM<CAPOFJMASJAWFIHANPCIHNSPCHAIAHSAIPODJAP
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Glunnator (Cebt) Mystic
Joined: 18 Nov 2006 Posts: 3216 Location: A mystic is a mystic wherever he goes.
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Posted: Tue Aug 26, 2008 2:49 pm Post subject: |
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Looks nice. Enjoyable. Got great value to it already. keep going. _________________ "Sometimes the only way to be truly angry is to be so happy, everyone within a 5 mile radius is creeped out." -Invertin
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amtiesors Long-ish time forum member
Joined: 29 Dec 2007 Posts: 922 Location: Cowing around
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Posted: Tue Aug 26, 2008 7:46 pm Post subject: |
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Ty.
So far, for v0.63, i've got passwords working, with a sorta text box thing next to the Start menu button. But go on any level apart from level 1, and you cant open the blue menu. Hopefully i'll sort that out soon. _________________ ZDHASINDAPINVSM<CAPOFJMASJAWFIHANPCIHNSPCHAIAHSAIPODJAP
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