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amtiesors Long-ish time forum member
Joined: 29 Dec 2007 Posts: 922 Location: Cowing around
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Posted: Wed Aug 13, 2008 8:54 am Post subject: Amtie's PaintTrail v0.63 |
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v0.3: http://img80.imageshack.us/my.php?image=carhu5.swf
v0.46: http://img98.imageshack.us/my.php?image=carss3.swf
v0.5: http://img217.imageshack.us/my.php?image=careo3.swf
v0.55 http://img146.imageshack.us/my.php?image=carxz8.swf
v0.6 http://img117.imageshack.us/my.php?image=carmg8.swf
v0.63 http://cebt.freevar.com/painttrail.html
Some of the things you can with PaintTrail's freedom mode.
One of the known bugs in PaintTrail.
Controls:
- Up/Down arrow to accelerate/deccelerate/reverse
- Left/Right arrow to turn
- Spacebar to slow down car to halt (brake) <--Improved!
- Shift to increase thickness of trail
- Ctrl to stop trail-painting (Freedom only) <--Updated!
Features:
- Preloader
- - Mouse percentage counter <--New!
- Main Menu
- - Click on Start to play story mode <--Updated!
- - Click on Freedom to play free mode
- - Click on information to view information on game <--Updated!
- - Click on credits to view... credits <--Updated!
- - Click on sticking out bit on left when closed to open, when open to close
- - Click on right black dot on top to go through backgrounds (non-cycle)
- - Click on left black dot on top to go backwards through backgrounds(non-cycle)
- Clear Button (on right):
- - Clears all trails on release
- Off-screen movement (outside stage):
- - Drive off screen to one side, come out the opposite side
Progress:
- Main Menu [90% complete]
- - Needs some touch ups, maybe an artist could help? <--Help Wanted
- Story Mode [30% complete]
- - 20 levels now (v0.63) Ideas welcome <--Help Wanted
- Free Mode [60% complete]
- - I want to add stuff to this, but i don't know what. Any ideas? <--Help Wanted
- Information [60% complete]
- - Going to contain controls, some useful information.
- Credits [75% complete]
- - Main names ready, unless more contributions.
- Overall [50% complete]
[Known] Bugs/Annoyances:
- Sometimes, when driving off screen, maybe due to turning, trail follows car as it is transported from one side to another, making a straight line across the stage. [Unfixed] v0.3-current version
- Most noticeable if you move forwards and backwards only, or make circles, car seems to move up, making non-perfect lines & circles. [Unfixed, Unknown Cause] v0.0 - current version
If you have any suggestions or bug reports, post them here. Try include screenshots for clarity/evidence/whatever when bug reporting, or diagrams etc for suggestions.
If you help me out, you get a sequence of characters personal to you in the credits page (aka your name). _________________ ZDHASINDAPINVSM<CAPOFJMASJAWFIHANPCIHNSPCHAIAHSAIPODJAP
<(*) Terms and Conditions here!
Last edited by amtiesors on Mon Sep 01, 2008 2:23 pm; edited 10 times in total |
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Glunnator (Cebt) Mystic
Joined: 18 Nov 2006 Posts: 3216 Location: A mystic is a mystic wherever he goes.
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Posted: Wed Aug 13, 2008 9:12 am Post subject: Re: Amtie's CarTest2008.5 flash game (Suggestions?) |
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amtiesors wrote: | I've made this thread to host my flash game's progress in, since hijacking a flash thread wouldn't really be a nice idea. |
Couldn't agree more.
What you've done so far seems to be working perfectly for me. No found bugs yet, cycling through backgrounds works fine too.
Keep going! _________________ "Sometimes the only way to be truly angry is to be so happy, everyone within a 5 mile radius is creeped out." -Invertin
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amtiesors Long-ish time forum member
Joined: 29 Dec 2007 Posts: 922 Location: Cowing around
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Posted: Wed Aug 13, 2008 2:12 pm Post subject: |
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I'll stick to updating this thread's .swf file at a maximum rate of once per day. E.g. i can only post one .swf a day, or two days etc. Less spam, less mess. I've also added version numbers. _________________ ZDHASINDAPINVSM<CAPOFJMASJAWFIHANPCIHNSPCHAIAHSAIPODJAP
<(*) Terms and Conditions here!
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whitebear (Cebt) Member
Joined: 07 Jun 2007 Posts: 1750 Location: Finland
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Posted: Thu Aug 14, 2008 5:26 am Post subject: |
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Quote: | [Known] Bugs:
- Sometimes, when driving off screen, maybe due to turning, trail follows car as it is transported from one side to another, making a straight line across the stage. [Unfixed,Unknown Cause] | this happens when the car is in certain angle when going through "teleport". Recreate by going circles over the edge (it slides slowly to left) you can find the angle about middle right half (reverse clockwise). _________________ <- free iPhone
<- an egg. |
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amtiesors Long-ish time forum member
Joined: 29 Dec 2007 Posts: 922 Location: Cowing around
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Posted: Thu Aug 14, 2008 9:23 am Post subject: |
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Here's the code for the teleport on the right. The code for the other 3 doesn't differ except for the _x/_y coordinates:
Code: | onClipEvent(enterFrame){
if(this.hitTest(_root.car)){
_root.car._x -= 650
}
} |
Here's the code in the car for the trails:
Code: | if(!this.hitTest(_root.wall_mc) && !this.hitTest(_root.wall_mc_up) && !this.hitTest(_root.wall_mc_down) && !this.hitTest(_root.wall_mc_right)){
if (!Key.isDown(Key.CONTROL)){
if (Key.isDown(Key.SPACE)){
_root.trailline.lineStyle(5, 0x3C3C3C, 100);
}
else
{
_root.trailline.lineStyle(3, 0x3C3C3C, 100);
}
}
else
{
_root.trailline.lineStyle("","",0);
}
}
else
{
_root.trailline.lineStyle(3, 0x3C3C3C, 0);
} |
I don't understand how rotating into the teleport can cause the line to draw, since if the car hits one of the wall_mcs then the trailline alpha would be set to 0. _________________ ZDHASINDAPINVSM<CAPOFJMASJAWFIHANPCIHNSPCHAIAHSAIPODJAP
<(*) Terms and Conditions here!
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whitebear (Cebt) Member
Joined: 07 Jun 2007 Posts: 1750 Location: Finland
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Posted: Fri Aug 15, 2008 6:19 am Post subject: |
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Maybe the part of the car that draws the line doesn't go through the teleport and attempts to go to car's coordinates the "longer" way and as result draws line between car's disappearing point and appearing point. _________________ <- free iPhone
<- an egg. |
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amtiesors Long-ish time forum member
Joined: 29 Dec 2007 Posts: 922 Location: Cowing around
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Posted: Fri Aug 15, 2008 1:18 pm Post subject: |
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From my experience, i know that if there are two instances of the car (usually in a bug), the line will be drawn between those two cars, creating sort of the same effect. I wonder if this is something similar.
New version released. _________________ ZDHASINDAPINVSM<CAPOFJMASJAWFIHANPCIHNSPCHAIAHSAIPODJAP
<(*) Terms and Conditions here!
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whitebear (Cebt) Member
Joined: 07 Jun 2007 Posts: 1750 Location: Finland
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Posted: Fri Aug 15, 2008 4:16 pm Post subject: |
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Can you check if the line overlaps another one?
Can you check is an object overlaps another one? _________________ <- free iPhone
<- an egg. |
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amtiesors Long-ish time forum member
Joined: 29 Dec 2007 Posts: 922 Location: Cowing around
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Posted: Fri Aug 15, 2008 6:58 pm Post subject: |
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To check whether the car touches/overlaps the walls, i used the hitTest code, which is in one of the previous posts. The line, however doesn't have a hitTest check. But the car spits out the line, so it doesn't really need one. Anyway, if the car touches the wall, it stops drawing the line.
And why is only Whitebear replying? _________________ ZDHASINDAPINVSM<CAPOFJMASJAWFIHANPCIHNSPCHAIAHSAIPODJAP
<(*) Terms and Conditions here!
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Psycho Romeo (Cebt) Member
Joined: 14 May 2007 Posts: 2034 Location: U of SA
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Posted: Fri Aug 15, 2008 8:55 pm Post subject: |
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I notice the turning seems to be not perfectly circular.
If you hold up+left for a bout a minute you'll see.
Not a bug, just a comment.
Also, about the size, I think the 600-800 is default, and you can change the size manually above the flash window. _________________ Currently rockin' out to the CAVESTORY REMIX PROJECT
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amtiesors Long-ish time forum member
Joined: 29 Dec 2007 Posts: 922 Location: Cowing around
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Posted: Sat Aug 16, 2008 6:59 pm Post subject: |
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Yeah, i know about it, but i don't know how to change that rotation.
And the flash size on imageshack doesn't have the same aspect ratio as my game, so basically it screws up the flash game, making you see stuff you shouldn't be allowed to see, etc. _________________ ZDHASINDAPINVSM<CAPOFJMASJAWFIHANPCIHNSPCHAIAHSAIPODJAP
<(*) Terms and Conditions here!
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Lewi Ex-(Cebt) Member
Joined: 16 Nov 2006 Posts: 1011 Location: =================>
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Posted: Sun Aug 17, 2008 8:35 pm Post subject: |
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Give it an objective in the future? or an option for an objective...like free mode or...some sort of 'snake' mode...if you ever played those games :3
also handbrake doesnt seem to work while up and left is pressed? o.O |
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amtiesors Long-ish time forum member
Joined: 29 Dec 2007 Posts: 922 Location: Cowing around
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Posted: Sun Aug 17, 2008 9:14 pm Post subject: |
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Lewi wrote: | Give it an objective in the future? or an option for an objective...like free mode or...some sort of 'snake' mode...if you ever played those games :3 |
Already started :3
Lewi wrote: | also handbrake doesnt seem to work while up and left is pressed? o.O |
What exactly do you mean? It slows you down when you press (and make sure you ARE pressing) the buttons, even all three. You might have a crappy setting where you arn't allowed to press more than 2 keys, but that sucks anyway. However, if you mean the small 'sliding' thing, i believe it has something to do with the slightly-off circles... going slightly off. To correct this (not circles one), it's easy. I'll do it by the next version. _________________ ZDHASINDAPINVSM<CAPOFJMASJAWFIHANPCIHNSPCHAIAHSAIPODJAP
<(*) Terms and Conditions here!
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Psycho Romeo (Cebt) Member
Joined: 14 May 2007 Posts: 2034 Location: U of SA
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Posted: Mon Aug 18, 2008 5:24 am Post subject: |
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Snake is retarded. Make it competitive snake, with AIs and if you touch a tail, you die. Tail grows like normal snake. _________________ Currently rockin' out to the CAVESTORY REMIX PROJECT
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amtiesors Long-ish time forum member
Joined: 29 Dec 2007 Posts: 922 Location: Cowing around
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Posted: Mon Aug 18, 2008 9:06 am Post subject: |
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I'm not gonna make a snake thing. I think this game will head to the puzzles section of any flash game site. _________________ ZDHASINDAPINVSM<CAPOFJMASJAWFIHANPCIHNSPCHAIAHSAIPODJAP
<(*) Terms and Conditions here!
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